
The Screaming Tower
Heroes (lvl 6): Bastion, Thrum, Aibell, Percival, Yvaine, Emile
The heroes set out to seek the aid of Zaraga, carrying the obsidian token entrusted to them by Inimigle. Their path leads through the Lady’s Ward, where Sigil's endless intrigues continue to unfold around them. Along the way, they witness Harmonium patrols searching for wanted criminals and detachments of Mercykillers escorting shackled prisoners toward the Prison. The city seems unusually tense, as though unseen forces are moving pieces into position.
Their destination is the Screaming Tower, a bizarre structure rising above the ward like a colossal stalagmite. Using the words provided by Inimigle, the heroes gain entry and discover that the tower is hollow from top to bottom. At its heart lies a portal to the Plane of Air, and powerful gusts roar through the structure at irregular intervals, producing a constant cacophony of thunderous howls and shrieks that give the tower its name.
The interior is crowded with gargoyles perched upon ledges and walls, silently observing every movement.
There the heroes meet Eyarq, leader of the gargoyles and servant to Zaraga. Though outwardly loyal, Eyarq quickly reveals his own ambitions. He attempts to persuade the heroes to kill his mistress, suggesting that the tower—and its inhabitants—would be better off without her rule. The heroes refuse to become involved in his scheme, and Eyarq reluctantly leads them onward.
At last they are brought before Zaraga, the hag who commands the Screaming Tower. After receiving the obsidian token, she agrees to honor her arrangement with Inimigle. In exchange for the favor owed, she offers her assistance against Durkayle.
Her plan is simple and effective.
A force of gargoyles will create a diversion around Durkayle's fortress, drawing attention away from the true objective. Meanwhile, Zaraga's flyers will carry the heroes through the skies and drop them safely beyond the fortress walls, allowing them to infiltrate the stronghold from within.
The bargain struck, preparations begin immediately.
Soon afterward, the heroes take to the air atop a host of gargoyles, leaving the Screaming Tower behind. Below them, Sigil's impossible skyline stretches into the distance. Ahead lies Durkayle's fortress—and the dangerous task of rescuing the child at the center of a forgotten prophecy.
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