Heroes (lvl 3): Bastion, Thrum, Yvaine, Aibell, Percival, Emile
At the Ubiquitous Wayfarer, the heroes take their first real pause since leaving the Mortuary. Food is served, ale flows, and conversation drifts quickly toward philosophy—as it often does in Sigil. Patrons debate belief, destiny, and the nature of the planes with casual intensity. The company finds itself drawn into the discussion, testing ideas as much as blades.
Among the staff is Mirta, a scatterbrained serving maid who repeatedly confuses orders and returns the wrong change with cheerful obliviousness. Whether incompetence or distraction, none can tell. In Sigil, even small irregularities invite suspicion.
When their tout fails to appear as arranged, the heroes decide to seek the Hall of Records on their own. As they step out of the tavern, the air shifts. A portal flares open without warning. Before they can react, they are swept through.
They land in another tavern—this one deep in the Abyss.
| Abyssal Tavern |
The atmosphere is thick with menace. Demons crowd the room, their presence heavy with violence barely restrained. Tension coils tightly. Then, one of the demons reaches out telepathically, urging the heroes to remain calm and draw no attention to themselves. The warning is unexpected. A friendly demon is an unsettling thought.
The moment fractures into chaos. A terrified man bursts into the tavern, stumbling in desperation. Behind him crashes a bebilith, a monstrous spider-demon that tears through wood and flesh alike. It kills the man swiftly. As he dies, a spark of celestial radiance erupts from his body—and is immediately absorbed by the bebilith.
At that instant, the illusion falls away from the so-called friendly demon. The disguise shatters, revealing an angel concealed in infernal form. The angel clearly recognizes both the fallen man and the divine spark that leaves him.
The bebilith turns on the angel. Its venomous bite lands true. The poison burns deeper than flesh, and the wound festers with unnatural severity. The angel falters.
He reaches out telepathically to the heroes, urging them to aid his escape. They do not hesitate. Together, under mounting threat, they dive through another portal.
They emerge in the Great Gymnasium of Sigil. The angel collapses, gravely wounded. Healing magic proves ineffective. Whatever the bebilith’s venom carries, it resists simple remedy.
The angel explains.
He had entered the Abyss on a mission for his god. To conceal himself, he temporarily entrusted his celestial spark—the essence of his divine power—to a mortal man he judged worthy. That mortal, however, somehow arrives in the Abyss as a petitioner. The judgment may have been flawed. When the bebilith kills the man, it absorbs the angel’s spark.
Without it, the angel is diminished. His strength wanes. Death approaches.
He asks the heroes to accompany him to Elysium, where he may petition his god for aid and perhaps reclaim what was stolen.
Events move quickly. The bebilith, now empowered by stolen divinity, has also found passage to Sigil. It storms into the Great Gymnasium and kills a member of the Transcendent Order, believing the Cipher may hold a key to a portal to Elysium. Using the corpse, it activates such a portal and vanishes through it.
The path is clear.
If a demon now carries celestial power into Elysium, the consequences could be catastrophic. The only option remaining is pursuit.
The heroes step toward the portal, preparing to follow the demon-spider into heaven itself.
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