Heroes (lvl 3): Bastion, Thrum, Yvaine, Aibell, Percival
In the depths of the Mortuary, the company faces a black pudding. The battle is grueling. Steel hisses and blackens, armor smokes, and the creature divides whenever struck. Progress comes at a cost. By the time the last of the ooze collapses into lifeless sludge, the group is battered and depleted. They withdraw long enough to recover their strength.
Their path leads next to an immaculate dining chamber, incongruous amid the gloom of the dead. A ghostly butler named Kingsley receives them with impeccable manners and serves each hero their favorite dish, unbidden and perfectly prepared. The gesture proves treacherous. The food is poisoned. Suspicion rises quickly enough to prevent disaster, but the message is clear: in this place, even comfort is a weapon.
They press onward and discover the records room—an archive of the deceased, its shelves heavy with scrolls. There they encounter Thaeziagnuz, a tabaxi demilich and former bard, suspended in a strange union of artistry and undeath. He requests their aid in composing an epitaph for a Doomguard who drowned in a bathhouse. The irony is not lost on him. The company obliges, lending words to the departed. Pleased, the demilich grants them access to the records.
Among the countless names, they find their own death certificates. Each is properly inscribed, each confirms their demise. Yet in every case, the cause of death is absent. The omission stands out more starkly than any written explanation could have.
Farther still, they enter a chamber filled with drifting snow. Three dryads stand in silent vigil around a dying tree, watching its slow decline. No intervention is attempted. Weariness and caution prevail. The Mortuary has already yielded more revelations than answers.
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| Parisa the bariaur tout guides visitors wherever they want to go in Sigil |
At last, they depart that somber edifice and emerge into Ragpicker’s Square in the Hive Ward of Sigil. The stillness of the dead gives way to the restless churn of the Cage. There they meet Parisa, a bariaur tout who offers her services as guide. She leads them through the city’s winding streets to the Ubiquitous Wayfarer.
Food is taken without poison. Beds are secured for the night. Though their names are recorded among the dead, they walk the streets of Sigil still breathing, the question of how—and why—left unresolved.

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